{"id":20181,"date":"2026-08-28T20:47:00","date_gmt":"2026-08-28T16:47:00","guid":{"rendered":"https:\/\/eternos974.live\/?p=20181"},"modified":"2026-08-27T23:57:32","modified_gmt":"2026-08-27T19:57:32","slug":"the-witcher-iv-budget-developpement-et-nouvelles-regions-en-2028","status":"publish","type":"post","link":"https:\/\/eternos974.live\/index.php\/2026\/08\/28\/the-witcher-iv-budget-developpement-et-nouvelles-regions-en-2028\/","title":{"rendered":"The Witcher IV : budget, d\u00e9veloppement, et nouvelles r\u00e9gions en 2028"},"content":{"rendered":"<p>Le jeu vid\u00e9o le plus attendu de l\u2019ann\u00e9e est en train de prendre forme. The Witcher IV, le prochain opus de la saga, s\u2019annonce comme une r\u00e9volution technologique et narrative. Avec un budget record de <strong>800 millions de dollars<\/strong> (y compris le marketing), CD Projekt Red s\u2019appr\u00eate \u00e0 d\u00e9voiler un monde ouvert aussi vaste que celui de The Witcher III, mais enti\u00e8rement repens\u00e9. La date de sortie, fix\u00e9e en <strong>2028<\/strong>, marque le d\u00e9but d\u2019une nouvelle trilogie qui s\u2019\u00e9tendra sur six ans, avec The Witcher V et VI \u00e0 venir. C\u2019est une ambition sans pr\u00e9c\u00e9dent pour le studio polonais, qui a abandonn\u00e9 son moteur REDengine pour se tourner vers l\u2019<strong>Unreal Engine 5<\/strong>, soutenu par la technologie NVIDIA RTX Mega Geometry.<\/p>\n<p>Le d\u00e9veloppement du jeu est men\u00e9 par une \u00e9quipe de <strong>499 personnes<\/strong>, dont des talents issus de studios renomm\u00e9s comme Larian (Baldur\u2019s Gate III), BioWare (Mass Effect) et Warhorse Studios (Kingdom Come: Deliverance). Parmi les recrues, Zden\u011bk Glatz, ex-lead level designer de Kingdom Come: Deliverance 2, a rejoint CD Projekt Red en tant que concepteur senior de monde ouvert. Cette concentration de comp\u00e9tences sugg\u00e8re un niveau de d\u00e9tail in\u00e9dit, notamment dans la cr\u00e9ation des environnements. Les joueurs pourront explorer des r\u00e9gions in\u00e9dites, comme <strong>Kovir<\/strong>, une zone situ\u00e9e au nord du fleuve Pontar, qui n\u2019a jamais \u00e9t\u00e9 explor\u00e9e dans les pr\u00e9c\u00e9dents opus. Ces nouvelles r\u00e9gions offriront des paysages vari\u00e9s, des for\u00eats dense aux montagnes \u00e9crasantes, tout en respectant l\u2019univers <strong>dark fantasy<\/strong> brutal qui a fait la renomm\u00e9e de la s\u00e9rie.<\/p>\n<p>Le changement de protagoniste est un autre point marquant. <strong>Ciri<\/strong>, et non Geralt de Riv, sera le personnage principal. Selon les premi\u00e8res informations, elle entreprendra un voyage pour devenir une <strong>tueuse de monstres professionnelle<\/strong>, un choix qui s\u2019inscrit dans une nouvelle saga, ind\u00e9pendante des trois premiers jeux. Bien que Geralt de Riv fasse un retour, son r\u00f4le reste flou. Le studio a confirm\u00e9 qu\u2019il ne sortirait pas de DLC pour The Witcher IV, pr\u00e9f\u00e9rant se concentrer sur la trilogie. Cette approche, contrairement \u00e0 la strat\u00e9gie de The Witcher III, montre une volont\u00e9 de s\u2019inscrire dans une <strong>nouvelle \u00e8re<\/strong> pour la franchise.<\/p>\n<p>Le choix technique de l\u2019<strong>Unreal Engine 5<\/strong> est un tournant. CD Projekt Red a d\u00e9voil\u00e9 une d\u00e9monstration technique en juin 2025, montrant Ciri dans un environnement d\u00e9taill\u00e9, contr\u00f4l\u00e9 \u00e0 la manette. Cette d\u00e9mo, optimis\u00e9e, a utilis\u00e9 la puissante <strong>NVIDIA GeForce RTX 5090<\/strong>, soulignant l\u2019ambition du studio. Le moteur permettra des performances \u00e9lev\u00e9es, notamment avec le ray tracing activ\u00e9, et des sc\u00e8nes 3D complexes. Ce virage vers une solution ext\u00e9rieure \u00e9vite les erreurs du pass\u00e9, comme celles de CyberPunk 2077, dont le d\u00e9veloppement a \u00e9t\u00e9 marqu\u00e9 par des retards et des bugs. CD Projekt Red a promis une gestion rigoureuse des \u00e9tapes de d\u00e9veloppement, avec une validation \u00e0 chaque phase, pour \u00e9viter les r\u00e9p\u00e9titions de ces erreurs. La sortie en 2028 sera-t-elle un succ\u00e8s ? L\u2019histoire de The Witcher, d\u00e9sormais port\u00e9e par Ciri et un monde ouvert repens\u00e9, pourrait bien devenir un moment majeur de l\u2019industrie du jeu vid\u00e9o.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/www.journaldugeek.com\/2026\/08\/25\/the-witcher-iv-tout-ce-que-lon-sait-a-ce-jour-infos-annonces-date-de-sortie-personnages\/\" target=\"_blank\" rel=\"nofollow noopener\">Source 1<\/a><\/li>\n<li><a href=\"https:\/\/www.numerama.com\/pop-culture\/1865984-the-witcher-4-tout-ce-que-lon-sait-sur-ce-futur-hit.html\" target=\"_blank\" rel=\"nofollow noopener\">Source 2<\/a><\/li>\n<\/ul>\n<p>\u00c0 tr\u00e8s vite sur <a href=\"https:\/\/eternos974.live\" target=\"_blank\" rel=\"noopener\"><strong>l\u2019EternoStation<\/strong><\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>D\u00e9couvrez les d\u00e9tails sur The Witcher IV : budget de 800 millions, Unreal Engine 5, Ciri comme h\u00e9ro\u00efne et nouvelles r\u00e9gions.<\/p>\n","protected":false},"author":1,"featured_media":20182,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"cybocfi_hide_featured_image":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[393],"tags":[],"class_list":["post-20181","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-infos"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"D\u00e9couvrez les d\u00e9tails sur The Witcher IV : budget de 800 millions, Unreal Engine 5, Ciri comme h\u00e9ro\u00efne et nouvelles r\u00e9gions.\" \/>\n\t<meta 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