{"id":21698,"date":"2026-10-21T18:01:00","date_gmt":"2026-10-21T14:01:00","guid":{"rendered":"https:\/\/eternos974.live\/?p=21698"},"modified":"2026-10-20T23:34:54","modified_gmt":"2026-10-20T19:34:54","slug":"sony-playstation-6-un-brevet-ia-pour-4k-120-fps","status":"publish","type":"post","link":"https:\/\/eternos974.live\/index.php\/2026\/10\/21\/sony-playstation-6-un-brevet-ia-pour-4k-120-fps\/","title":{"rendered":"Sony PlayStation 6 : un brevet IA pour 4K 120 FPS"},"content":{"rendered":"<\/p>\n<p>Sony a d\u00e9pos\u00e9 un brevet intitul\u00e9 \u00ab Generation Super Sampling \u00bb, qui pourrait r\u00e9volutionner la performance graphique de la PlayStation 6. Cette technologie, bas\u00e9e sur l\u2019IA, permettrait de g\u00e9n\u00e9rer des images en anticipant les mouvements du joueur, r\u00e9duisant ainsi la latence. Contrairement \u00e0 la PS5 Pro, laquelle offre des compromis entre graphismes et performance, la PS6 pourrait th\u00e9oriquement atteindre 4K \u00e0 120 FPS pour tous les jeux. Cependant, il s\u2019agit pour l\u2019instant d\u2019un brevet, et Sony n\u2019a pas officiellement confirm\u00e9 la console.<\/p>\n<p>Le syst\u00e8me repose sur deux r\u00e9seaux neuronaux : le premier analyse une image calcul\u00e9e par le GPU pour en cr\u00e9er une repr\u00e9sentation compacte, tandis que le second pr\u00e9dit directement l\u2019image suivante, sans attendre la fin du traitement du GPU. Cette approche permettrait de gagner en fluidit\u00e9, notamment en analysant les vecteurs de mouvement et les commandes de la manette. Le brevet mentionne aussi une \u00ab multi-frame generation \u00bb, permettant de produire plusieurs images simultan\u00e9ment.<\/p>\n<p>Compar\u00e9e \u00e0 la DLSS de NVIDIA, cette technologie de Sony pourrait offrir des am\u00e9liorations sp\u00e9cifiques, notamment en \u00e9vitant les retards li\u00e9s au calcul du GPU. Cependant, les limites restent : il s\u2019agit d\u2019un brevet non confirm\u00e9, et la PlayStation 6 n\u2019a pas \u00e9t\u00e9 officiellement annonc\u00e9e. De plus, le 120 FPS ne serait pas \u00ab r\u00e9el \u00bb au sens du GPU, mais virtuel, bas\u00e9 sur des pr\u00e9dictions.<\/p>\n<p>Si cette innovation se concr\u00e9tise, elle pourrait marquer un tournant dans la concurrence des consoles, en offrant une exp\u00e9rience graphique in\u00e9dite. Mais pour l\u2019instant, tout reste dans l\u2019ombre, et Sony n\u2019a pas encore comment\u00e9 cette piste.<\/p>\n<h2>Sources<\/h2>\n<ul>\n<li><a href=\"https:\/\/www.journaldugeek.com\/2026\/10\/20\/la-playstation-6-pourrait-faire-tourner-tous-ses-jeux-en-4k-120-fps-grace-a-lia\/\" target=\"_blank\" rel=\"nofollow noopener\">Source 1<\/a><\/li>\n<\/ul>\n<p>\u00c0 tr\u00e8s vite sur <a href=\"https:\/\/eternos974.live\" target=\"_blank\" rel=\"noopener\"><strong>l\u2019EternoStation<\/strong><\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sony d\u00e9pose un brevet pour une technologie IA inspir\u00e9e de la DLSS, permettant \u00e0 la PlayStation 6 de rendre tous ses jeux en 4K \u00e0 120 FPS.<\/p>\n","protected":false},"author":1,"featured_media":21699,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"cybocfi_hide_featured_image":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[393],"tags":[],"class_list":["post-21698","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-infos"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - 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